How Many Ships Are In Sea Battle Game Pigeon

The Chinese navy has undergone an unprecedented buildup over the last decade. It has deployed an aircraft carrier, launched and recovered airplanes from a carrier flight deck, sent new nuclear submarines to sea and even changed its name from the unwieldy “People’s Liberation Army Navy” to simply, well, the “Chinese navy.”

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Many historical battles are represented, from the period of the American Revolution War to the Napoleonic wars. One can re-fight the battle of Trafalgar if they choose, and that was a large battle. The game pieces are basically a ship marker, from small gunboats (Battle of Valcour Island) to the ships of the line. How to cheat in sea battle for game pigeon. TRACK REPORT SEE ANSWERS. Related questions for this game. In sea ships battle. Answers If you are still looking for help with this game we have more questions and answers for you to check. Add your answer. Please be as detailed as you can when making an answer. Answers that are too. Sea Battle is a board game everybody loves since childhood but with new options! Online multiplayer! Fight against the players from all over the world! You have a wide arsenal in your disposal: battleships, destroyers, bombers, mines, anti-aircraft defense, radars and other stuff. Place your ships of different size on the battlefield, launch the aircraft for massive bombshells and try to sink.

The refurbished carrier Lioaning and the new submarines garner the most attention, but the Chinese navy—now arguably the world’s second most powerful after the U.S. Navy—has made equally important advances with other types of warships. New destroyers, corvettes, troop carriers, hospital ships and even spy ships round out a big and versatile fleet.

Type 056 corvette. Via Chinese Internet
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Type 056 corvette

During the Cold War, Nikita Krushchev famously bragged that nuclear missiles were rolling off Soviet assembly lines “like sausages.” China may be restrained in producing nuclear missiles, but it sure is making Type 056 corvettes like sausages, with at least 20 under construction since 2012.

The Type 056s are classified in the West as corvettes—small ships useful for patrolling territorial waters and Exclusive Economic Zones. If China decides to start sending non-Coast Guard ships into the disputed Senkaku Islands area, the Type 056s will likely be the first ships sent in.

The Type 056s have a good mix of self-defense weapons, plus powerful anti-ship and anti-submarine capabilities. The ships mount a 76-millimeter main gun up front for blasting ships and aircraft plus two 30-millimeter rapid-fire guns.

For missile defense, the Type 056s are equipped with a FL-3000N Flying Leopard missile system similar to the American Rolling Airframe Missile. Each launcher includes eight Flying Leopards.

Each Type 056 packs a formidable offensive punch in the form of four YJ-83 Eagle Strike anti-ship missiles. These munitions can attack targets more than 124 miles away with a 350-pound high explosive warhead. In the terminal phase, moments before impacting the target, the missile flies 15 feet above the wavetops at twice the speed of sound, making it difficult for defenders to shoot it down.

Capable of hunting submarines, the Type 056s are fitted with a helipad and hangar for one Z-9 helicopter plus six anti-submarine torpedoes mounted on the deck.

Type 052D destroyer. People’s Daily Online photo

Type 052D destroyer

The Type 052D series of destroyers resembles the U.S. Arleigh Burke-class both externally and in mission. Like the Burkes, the 052Ds have distinctive large, flat-faced radars just under the bridge—and are designed to provide air defense to naval battle groups, particularly carrier battle groups. Beijing has built four Type 052Ds, so far.

The Type 052Ds are equipped two banks of 32 missile silos each, located for and aft. These primarily carry HQ-9 Red Banner air-defense missiles but some analysts, including author Eric Wertheim of Combat Ships of the World, speculate the silos could also pack land-attack cruise missiles similar to the American Tomahawk.

The HQ-9 is a derivative of the Russian S-300, similar to the American Patriot missile. With a range of 124 miles, it intercepts its target at speeds of up to Mach 4. The HQ-9 is capable of hitting low-flying aircraft and missiles all the way up to some ballistic missiles. The Red Banner packs an unusually heavy warhead of 400 pounds.

How Many Ships Are In Sea Battle Game Pigeon Simulator

Other than the Red Banner missiles, ship armament consists of eight Eagle Strike missiles, one 100-millimeter dual-purpose gun, two close-in weapon systems and six anti-submarine torpedoes.

The new destroyers have a helipad and hangar to accommodate one medium-sized helicopter.

Type 071 landing platform dock. Via Chinese Internet

Type 071 amphibious landing dock

Analysts used to deride Chinese plans to invade Taiwan as “the million-man swim,” due to the Chinese navy’s lack of amphibious lift. But lately China has been building a flotilla of amphibious ships, the backbone of which is the new Type 071 amphibious transport dock.

The Hudong-Zhonghua Shipyard of Shanghai has completed three Type 071s, with another three apparently planned.

The Type 071 class can carry up to a battalion of marine infantry, roughly 400 to 800 troops, and has two vehicle decks capable of storing up to 18 armored vehicles. The dock ships can get troops and vehicles to shore by helicopter and landing craft. They have a flight deck capable of simultaneously operating two Z-8 troop-carrying helicopters, and can store another four in a large hangar.

The ships also have a very large well deck—think of it as a hangar for landing craft that can be flooded with seawater—that can store and launch amphibious vehicles, rigid hulled inflatable boats and four transport hovercraft similar to the American LCAC.

The ships each have limited self-defense protection in the form of a single 76-millimeter gun and four 30-millimeter close-in weapon systems. As defenses go, that’s not much, and the Type 071s will rely on other ships in a naval battlegroup to defend them.

Appropriately, the new dock ships based with China’s South Seas Fleet, where they can threaten Taiwan. They have also been sent to the Horn of Africa to serve in China’s anti-piracy force.

‘Dongdiao’-class ship ‘Tianwangxing.’ Via Chinese Internet

‘Dongdiao’-class missile surveillance and intelligence ship

The two ships of the Dongdiao class are easily recognizable by their three spherical radar domes, making them look like they are hauling giant soccer balls.

Built by the Quixin Shipyards of Shanghai, the Dongdiao ships are designed to observe missile tests at sea. The spherical domes cover a variety of sensors, particularly tracking radars and optical tracking systems. The ships also feature recovery cranes for scooping up spent missiles from the ocean.

The Dongdiaos have been described as “spy ships,” due to their secondary role observing naval activities of other nations. The class is what is known as an ELINT, or electronic intelligence, collection platform. The ships feature a variety of antennas for sucking in electronic signals from the air. The signals can then be returned to China for analysis.

The lead ship in class was last seen around Hawaii during the 2012 multinational Rim of the Pacific war game, where it was likely observing the exercise and collecting intelligence. Last fall, a rumor originating in the Hong Kong press announced that one of the ships had returned to the Hawaiian coast, but the rumor proved false.

Armament on the Dongdiao class is minor, amounting to a single manually-operated 37-millimeter cannon, two dual 25-millimeter cannons and a triple anti-submarine torpedo mount.

Hospital ship ‘Peace Ark.’ Via Chinese Internet

Type 920 hospital ship

The single Type 920 is a second-generation hospital ship built for China by the Guangzhou Shipyards. Launched in 2007, the ship has a crew of 200 and can carry an additional 400 medical personnel. The ship’s wartime name is Daishandao and in peacetime is known as Peace Ark.

Like the hospital ships of the American Mercy class, the Peace Ark is a full-fledged floating hospital with eight operating rooms, 20 intensive care units and the ability to conduct 40 major surgeries per day. The ship has a helicopter landing pad and six small boats to ferry patients, supplies and personnel between the ship and shore.

Foreign analysts originally suspected Peace Ark was meant to support an invasion of Taiwan. Regardless, the hospital vesselhas sailed on numerous “soft power” humanitarian missions, showing Chinese goodwill by providing free medical services in poor countries around the world.

How Many Ships Are There In Sea Battle Game Pigeon

The ship traveled to Africa, the Indian Ocean and South Asia in 2010, rendering medical treatment in Djibouti, Tanzania, Kenya, the Seychelles and Bangladesh. Peace Ark sailed on a similar mission to the Caribbean and Central America in 2011.

Last month, the Chinese government was heavily criticized for not sending Peace Ark to The Philippines in the aftermath of Typhoon Haiyan. The government later relented and the ship belatedly deployed to provide medical care to typhoon survivors.

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  • 1Game Format
  • 2Seasons
  • 3Leagues

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A quick overview of clan battles.
Available to players of Account Level 15 and higher, Clan Battles offer captains the opportunity to team up with their clan mates and face off against teams from other clans in epic sea battles. Ascending to the Typhoon league and playing enough games there will reward players with a commemorative flag, and if they are able to repeat the feat across several seasons, they can earn unique reward ships!

Game Format

Divisions for Clan Battles must be formed under the following restrictions:

  • A Clan Division must be led by a Clan commander or executive officer or recruiter.
  • Only Tier X ships may be used, Tier VIII ships (depending on the season) or only Tier VI ships (depending on the season).
  • Seven players (or six on Tier VIII) group up and enter the queue simultaneously (they must be from the same clan).
  • Players may only queue for Clan Battles during specific hours on select days (that vary by season).
  • Only one (1) battleship is allowed.
  • No aircraft carriers are allowed.
  • There are no restrictions on the quantity of destroyers and cruisers a team may take.
  • Starting from Season 9 one aircraft carrier is allowed.
  • In Season 11 one aircraft carrier and one battleship or two battleships are allowed.

Rental Ships

Players without a Tier X ship that wish to participate in Clan Battles will have access to a limited pool of rental ships. Each group of available ships includes one destroyer, one cruiser, and one battleship; the available ships will rotate approximately every three weeks.

The Clan Battle configuration of 'Mountain Range'.
Rental ships operate under the following rules:
  • Players receive these ships temporarily, and the ships are removed when the season of Clan Battles ends.
  • They can only be used in Clan Battles.
  • Rental ships cannot mount camouflage.
  • Commanders may be re-assigned to rental ships without penalty.
  • Rental ships generate the same amount of credits, experience, Free XP, and Commander XP as ordinary ships.
  • When rental ships are removed: their Commanders are automatically sent to the Reserve; any upgrades, consumables, and signals are moved to the Inventory; experience earned with a rented ship is transferred to the starting ship of the respective nation.
  • If the ships have alternative modules — such as Shimakaze’s torpedoes — they can be mounted at no cost.

Maps

How many ships are there in sea battle game pigeonEach map appears in a domination point configuration unique to Clan Battles. These new capture point configurations still present a team with the challenge of splitting up or staying together; aggressive maneuvers should pay more dividends than a defensive stance, hopefully leading to battles that are more dynamic and more variable game tactics. More maps will be added into the rotation gradually in order to support a more dynamic play experience.
When creating a Clan Division, the class restrictions are clearly displayed.

Matchmaking

Several teams from the same Сlan may be in the queue for battle at the same time. The results of every battle will be applied to a Сlan's Rating consequently after each of the ongoing battles involving the Сlan's teams is over.

  • Rating is linked to a Clan.
  • Team matchmaking will be based on your Clan's skill level, which is manifested through the League and Group your Clan occupies. The more battles your Clan plays, the more efficiently your opposing teams will be selected.
  • In most cases, your Clan will not be matched with any of the Clans you've just fought against. However, this situation may occur following a server reboot.
  • A team cannot be matched with another team from the same Clan.

Economy

The economy is tweaked to make sure all players within a team receive the same amount of resources. For a win, teams receive a lot more than in Random Battles, while a defeat brings a lot less.

For every victory in a Clan Battle, players receive 2,500 base XP and 300,000 (before all modifiers mounted on a player's ship are applied). By winning a Clan Battle with a ship carrying standard consumables — and given the average cost of ammunition at 20,000 credits — players receive 100,000 for winning a battle, or lose 50,000 for losing a battle. With Premium account, players should receive around 250,000 for a victorious battle or 30,000 for a lost battle.

For a defeat, every participant of a Clan Battle gets 250 base XP and 150,000 (before all modifiers are applied). In a draw, both teams get the same amount of XP and credits as in a defeat.

All possible modifiers (camouflage patterns, Premium Account, ongoing campaign bonuses, signal flags, etc.) are allowed in Clan Battles. The default servicing cost for all Tier X ships is 180,000 , but may change depending on the modifiers applied.

If a battle lasts for less than four and a half minutes, players on both teams receive neither experience nor credits for that battle. This restriction has been introduced to avoid any unsportsmanlike conduct in battles. All teams that have this ratio applied during a battle for the first time will be kept under scrutiny and their battles will be subject to frequent reviews, just like battles involving all Clans with battle duration times close to that value. If a Clan is subject to an unsportsmanlike conduct penalty again, it will be banned from Clan Battles.

In Clan Battles, the same standard protection against AFK players is applied as in other battle modes. Players that fail to inflict damage to enemy ships and cover the minimum required travel distance will have their battle XP and credits reset to 0, though they will be charged for the ship servicing and ammunition costs.

Other Special Rules

The talents of Legendary Commanders cannot activate during Clan Battles.

Seasons

The specific maps, times, and rental ships for each season of clan battles is below.

Season 1 - 'Hotspot' (18 October - 17 December 2017)

Season 2 - 'Islands of Ice' (9 February - 16 April 2018)

Season 3 - 'Sleeping Giant' (30 June - 19 August 2018)

Season 4 - 'North' (28 November 2018 - 20 January 2019)

Season 6 - 'Neighbors' (31 July - 15 September 2019)

Many

Season 7 - 'Crash Zone Alpha' (23 October - 9 December 2019)

Season 8 - 'Sea of Fortune' (22 January - 9 March 2020)

Season 9 - 'Warrior's Path' (15 April - 8 June 2020)

Season 11 - 'Northern Waters' (7 October - 23 November 2020)

Victory leads to progression through the various leagues.

Leagues

Clans that participate in Clan Battles will vie for ranking on a tiered leaderboard that spans five leagues. The leagues are:

Logo League Name
Hurricane
Typhoon
Storm
Gale
Squall

Rating Points

Each League has three Groups, each Group requiring 100 points to ascend to the next. All points beyond that 100 roll over into the next Group/League. All Clans start in Squall League, Group II. A Clan gains or loses points in each Clan Battle depending on the outcome:

  • Victory: Average of +25 points.
  • Defeat: Average of -25 points.
  • Draw: 0 to -3 points.

Progression Battles

Once they've climbed through every group in the League, a Clan must fight through a series of five Progression Battles and win at least three of them. A victory sends the Clan to the next League with a 35-point bonus, while a defeat keeps the Clan in the same league with a 35-point loss. If a Clan doesn't fight the Progression Battles, they don't advance!

Alternatively, if a Clan loses enough points to fall to the bottom of their current League, they must win three out of five Relegation Battles to keep from getting kicked down to the league below with a 35-point penalty. However, they get a 35-point bonus if they succeed. Once a Clan hits zero points in Squall League, Group III, they've hit rock bottom and won't lose any additional points.

Rewards

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Rewards for Clan Battle participation consisted of a series of missions that awarded a mixture of credits, doubloons, flags, and Free XP for winning a certain number of battles in each league.

Initially, after winning 30 battles in Typhoon League, players were awarded a Stalingrad Flag that could be exchanged — with two additional flags — for Tier X premium Soviet cruiser Stalingrad. This was changed shortly before Season 3 to the steel system, via the Armory.

Currently, the primary reward of Clan Battles is in the form of steel( ) that can be spent in the Armory on special reward ships that are not available via any other means, such as Somers, Shikishima, Bourgogne, or Stalingrad.

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