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How do I play tanks on game pigeon? Find answers now! 1 Questions & Answers Place. Game Pigeon Plus! It’s wayyyyy overpriced. You have to pay $3 for custom skins, accessories, and ad free play? That’s a bit much considering the look of your props and avatar don’t matter to the game. And (most of the time) the ads don’t pop up in the middle of the game, they pop up when you’re waiting for the opponent. It has a glitch or something i uninstalled and reinstalled it like 5 times today and it doesn’t work: when i click the game pigeon button it stays on the keyboard, but any other iMessage app still works. When other people send me gamepigeon games, no matter how hard or how many times i try, it won’t let me click on it, same with in my own apps i can’t click on it. The only way it shows. Try Tanks 2 (HTML5), an HTML5 version of Tanks that we are currently developing. Tank Wars are fun! Games Index HTML5 Games Flash Games Elementary Games Puzzle Games. Wargames Design is the home of Jim Bambra and the Combat HQ: World War Two wargame rules. Easy to learn, fast play rules provide players with the thrill of fighting large-scale world war actions. I'm not sure if you had a chance to check out the 'Pigeon Insider 2013 update' yet but in it I went over a few things I have planned this year. One thing I touched on in that post was the pigeon racing game that I am working on having created.
GAME RULES
Additions to the End User License Agreement (“EULA”).
Last updated: July 29, 2016
End User License Agreement
Terms of Service
Privacy Policy
IMPORTANT! PLEASE READ CAREFULLY!
BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER,
YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.
IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).
1. General Provisions
1.01. In order to register, players must be eighteen (18) years of age or older. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support.
If you are under 18 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.
1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.
1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.
1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.
1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.
1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.
2. Prohibitions, restrictions and conditions of use, for all game chats and channels
You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.
2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.
2.02. Typing in such a way to bypass the censor filter is prohibited.
2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.
2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.
2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.
2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.
2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.
2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.
2.09. Distribution of user’s personal information without their consent is prohibited.
2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.
2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.
2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.
2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.
2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.
2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.
2.16. Death threats and other threats of violence in real life, directed either against individual users, moderators or administration of the project, are prohibited.
2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle.
2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.
2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures.
2.20. Discussion of decisions or sanctions made by Moderators or Administration in all game chats and channels is prohibited.
2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.
2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.
2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.
2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.
3. Names (Players, Teams and Clans), Avatars, Images/Video, Signatures & Clan logos
Game Pigeon Tanks Rules Games
Please note that in certain Games clans are not available.
Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment:
Names, Avatars, Images/Video, Signatures & Clan logos ...
3.01 that contain profanity, including its abbreviated form.
3.02 that contain insults, personal attacks, abuse or harassment.
3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.
3.04 which either in whole or partly contain copyrighted or registered trade mark elements.
3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.
Game Pigeon Tanks Rules 34
3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.
3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference.
3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.
3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.
3.10 which contain excessive gore or violence, or are obscene/vulgar.
3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.
3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)
3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.
3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations.
3.15 that negatively portrays the projects staff, or administration.
3.16 which in any other manner violates the End User License Agreement or local laws, either implicitly or explicitly (This also contains links to websites containing the above).
If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player, teams or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
4. Inappropriate conduct in game / Fair play principles
The following actions are prohibited in game:
4.01. Intentionally damaging vehicles, modules of vehicles,or stunning crew members belonging to a player on the same team (team damage) where it's technically possible.
4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill) where it's technically possible.
4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.
4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.
4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.
4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.
4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle (excessive and repetitive passive play).
4.08. Any conduct that is considered by Wargaming staff as disruptive to the gaming experience of others can be sanctioned in accordance to rule 1.04. This conduct includes and is not limited to: malicious and/or intentional in-game harassment, intentional exploitation of in-game mechanics or any action that intentionally goes against or abuses the game design. The application of game restrictions will always be done to protect a positive and fun gaming environment and will be applied after careful investigation and internal deliberation.
5. Rules Enforcement
The 'Automated Anti-TD/TK Reporting System' is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).
Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz. This is due to the fact that causing damage to vehicles of your own team or destroying your own team members vehicle is generally disabled.
5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.
5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.
5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.
5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.
5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:
- First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.
- Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.
- Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension.
The 'Automated Anti-Bot Reporting System' is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.
5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.
5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.
5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.
6. Reporting in-game violations
In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. Additional information on the automated system of team killers and bot users tracking you will find on this page: Automated Anti-TK Reporting System
7. Official Language
7.01. General chat: The official language of the In-Game General Chat (and all other chats that are not language-specific) is English. Players who wish to communicate in their native language are urged to do so in channels created specifically for their language.
7.02. In-Game Battle Chat: The preferred language is English, however non-English is allowed. Please be patient with players whose first language may not be your own.
Please note that certain chat channels are not available in some games.
8. Important/Miscellaneous
8.01. Repeated violations any area of these Rules or the EULA, including the areas detailed above, will often result in permanent suspension from the game and/or forums.
8.02. This policy is not language-restrictive. Language that falls under this policy will always be subject to the repercussions listed, whether it is inappropriate in English or any other language.
8.03. Players may provide feedback or address any concerns to: Technical Support service (game suspension appeals), website: https://eu.wargaming.net/support/.
Game Pigeon Tanks Guide
Tanktics | |
---|---|
Developer(s) | DMA Design |
Publisher(s) | Interplay Entertainment |
Producer(s) | Brian Lawson |
Programmer(s) | Tommy Kane |
Artist(s) | Kenneth Fee |
Composer(s) | Craig Conner Stuart Ross |
Platform(s) | Microsoft Windows |
Release | 30 September 1999 |
Genre(s) | Strategy |
Tanktics is a strategy video game developed by DMA Design for Microsoft Windows. It was published by Interplay in 1999.[1]
The objective of the game is to progress through four time periods, building and controlling tanks from that period to fight the 'evil black tanks' from a more advanced period. Tanks are constructed by hand out of parts, which are randomly constructed by a factory (the 'Part-o-Matic') in the player's base when it is provided with resources. Different parts may offer the ability to cross different terrain, offensive capabilities more suitable to current tactics, and so forth. The player's primary control is 'the crane', a flying magnet (held by, for example, a pterodactyl in the first, ancient time period) which can pick up and drop single parts. A suitable pile of parts becomes a tank, which can be selected and ordered to move by the magnet.
The game also has a strong puzzle element. The magnet can also pick up boulders (e.g. for blocking off enemy routes) and sheep (which can be used to increase the factory's production rate, amongst other things), and there are various terrain types with lasting effects. For example, driving a tank through mud will make it dirty, causing them to move more slowly until washed. Some maps have buttons on them which can only be activated by tanks with sufficient combat experience, and it can take considerable foresight to ensure that a tank will be able to survive to that level and be able to reach the button. Dissassembling a tank will make it lose all experience.
The game is very micromanagement heavy, requiring the player to spread attention thinly over maintaining the continually tiring sheep at the factory, tank battles, negotiation of terrain hazards such as quicksand, and tank construction.
Gameplay[edit]
Basics[edit]
There are four worlds in campaign mode: Stone Age, Medieval, Modern, and Futuristic,[2] each containing six levels. The enemy is always one world in technology above the player's team, the final one being the 'Evil Black Tanks' themselves. There are also a challenge and training mode, the challenge consisting of tasks such as killing certain tanks with boulders, crushing black sheep to defending the base, and reassembling tanks.
The Part-O-Matic is the only structure in the game controlled by the player. It produces a set of parts, determined by the level, one by one. The speed is determined by the number of sheep on its wheel. Sheep are found randomly grazing and can be picked up by the player's crane and dropped on the player's Part-O-Matic's wheel. After an allotted amount of time, sheep will grow tired and need to be restored in the sheep dip found throughout the level, there is commonly one beside the main HQ. Once they have rested, they may be put back on the wheel. Black sheep spread their disease to other sheep, rendering them useless. Once a sheep has been infected, the player may put it in the green goo where it heals. However, once it turns completely black, there is no way to restore it to its previous state. The only way to stop the sheep from getting infected is to kill the black sheep with a boulder to the head. Sheep are fragile, and can be killed by enemies or by accident. Sacrificing parts to the Part-O-Matic, such as enemy tank pieces, sheep, boulders, or crates, allows the Part-O-Matic to constantly reproduce from the pre-determined queue randomly set up in-game. Crates, as the main resource, are found all over the place and can be carried by tanks and returned to the Part-O-Matic. One tank can hold 4 crates and sometimes crates can be difficult to get a hold of, so the default template is a lot of powerful weapons on a 4-exhaust engine placed on water-tracks.
There are four main parts to make tanks in the game. The track determines what areas of terrain the tank can cross. These included wheels, tracks which can only cross basic terrain, such as stone, half-tracks, tracks which can cross desert, snow-mobiles, tracks which can cross over snow, boats, which can cross over water, and hover-crafts, tracks which can cross over anything without suffering the effects of the ground. Making tanks without tracks renders them immobile, similar to turrets. The engine determined not only how fast the tank can go, but how many weapons an individual tank can possess. Weapons weighed down a tank and made it slower, in effect a tank with a total of five engine power and three weapons would travel the same speed as a tank with a total engine power of two and no weapons. The weapons automatically shoots at enemies within its range. The player can place as many weapons in a tank as it has engine power, and can not exceed a fixed height limit. The player can also order tanks to attack a specific tank or area of terrain. There are over sixty weapons in-game throughout the five time periods. Finally, the radar only comes in one variety, and is needed to make the tank function.
Game Pigeon Tanks Rules And Regulations
Power-ups are collected both by being made by the Part-O-Matic and unlocked by buttons requiring a certain experience level of the tank that touches it. These buttons may also unlock certain areas or parts necessary to winning the game. Furthermore, there are boulders, movable by crane, which can be used as a Part-O-Matic resource, weapons, or walls from enemy tanks.
Terrain[edit]
There are four main types of terrain: Ground, which can be crossed by any track and can be composed of stone, grass, dirt, etc., and Snow, Desert, and Water, only crossable by their counterpart tracks. In addition, there are quicksand, which sinks tanks' tracks and any dropped objects, mud puddles, which cause tank tracks to get muddy and slow down until cleaned, lava, which burns anything that touches it until put out by water or waiting, acid, which hurts anything that touches it until taken off, and sheep-dip, a green goo which energizes sheep and cleans off parts.
Combat[edit]
Game Pigeon Tanks Angles
In combat, each part has its own health. If the health reaches zero, the part will fly off the tank, destroyed. If the tracks are destroyed, all but one engine will fall off and the tank will become immobile. If an engine is destroyed, and the remaining engines can't support the number of weapons being used, weapons will fall off until the number of weapons matches the total engine power. If the radar is destroyed or the final engine is lost, the tank will cease to function, and lose all of its experience. The tank, unless ordered otherwise, will attack the closest enemy in range of its farthest weapon. If the tank is ordered to attack a specific enemy that is out of range of some weapons, the others will attack the closest enemy within range. Enemies will obey the same rules, except when attacking the Part-O-Matic. The destination of all enemies spawned after the start of the game is the Part-O-Matic. When attacking the Part-O-Matic, enemies will ignore their surroundings. Enemies spawn at receiver points and move to the Part-O-Matic.
Objectives[edit]
The main objective in campaign mode is to eliminate all enemy spawn points by first unlocking them by pressing buttons with certain level requirements, and then attacking the now exposed vulnerable center. Once all spawn points have been destroyed, all remaining tanks including those guarding points of interest will move in to attack. Once all enemy tanks have been destroyed, the player wins and completes the level. If the Part-O-Matic is destroyed, the player loses. However, in the last level of each of the four worlds, the objective is to capture a transmitter from the enemy 'Evil Black Tanks' that guard them, and return it to the base. In these levels, there are no enemy spawn points to destroy.
References[edit]
- ^'Gamespot information for Tanktics'. GameSpot. Retrieved 2009-08-27.
- ^'NG Alphas: Tanktics'. Next Generation. No. 28. Imagine Media. April 1997. p. 101.
External links[edit]
- Tanktics at MobyGames