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Checkers Is Not a Game That Can Be Won by Playing Defensively Due to the possibility of forced moves, where your opponent presents you with a capture, you must take, you cannot afford to sit back and fortify. You could be forced to jump your checkers into oblivion at any time, so no defense that you build can stand up over time. This is a guide on how to setup a nice game streaming solution from your GPD WIN( the original post is from Dingoonity.).
It's winning at checkers that keeps us playing with zest and clamoring to learn more. It is the fact that checkers is a simple game to win that makes defeat hard to swallow and thus goads us to learn more about how to play checkers to win.
Winning in the game is about aggression, control, and conquest. It's about having not only a competitive spirit but a dogged resolve to wipe out the enemy. There's no other concern except how to finish off every enemy piece on the board. We have to be mean and merciless as we aim to cruelly demolish the enemy stronghold. As long as we capture to conquer and not just reduce enemy pieces, we're ahead in this. We're playing to win.
It's different when we're merely playing to learn. We move pieces here and there and see what happens, capture a little and try some fancy strategies�we merely want to test some rules and procedures we read about from a checkers literature. We're the kind that eager players want to see butchered by their ruthless plays. And chances are we won't learn much from a passive attitude in the game.
In other words, we need to have the right attitude�which is nothing less than a subjugating or crushing mindset. We always aim to finish off, not just hurt a little. This is how to play checkers with the sole aim of winning it. Consequently, good players are always on an aggressive play. There's no point in being defensive in checkers except when we're utterly outnumbered. We should always look for ways to attack and decimate.
As we play aggressively (while securing the safety of our pieces) we aim to control areas on the board. We especially want to control the side squares. It is a checkers adage that side paths are safe routes to victory. And as we control the side squares we gradually conquer enemy territory. As we maintain a play of relentless aggression, control, and conquest we begin to empower our pieces and crown them as kings to rule and reign.
A good play is often one where we pitilessly make the opponent look bad and idiotic as the enemy pieces are helplessly apprehended and taken off the board. The opponent may be our friend but in front of the board there are only enemy pieces. Enemy pieces should be hated. Only after victory is won do we really learn how to play checkers properly.
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Checkers Strategy
Checkers is far more advanced than people might realize when they first start out. There are numerous strategies and play styles to consider.
When studying checkers strategy, you'll first need to understand checkers notation. Notation is used to mark spots on the board, and it's used in shorthand to record classic games. If you're playing the darker color, the notation starts by numbering off the dark squares across the bottom from right to left and moving up the board in that pattern. So, your first square would be a '1' in the bottom right corner. If you're playing white, the notation starts with '1' at the top left, moving across to the right and then down the board, like reading lines in an English-language book.
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A move is recorded by first listing the origin square and then the landing square. So, the first move of a game might be something like 12-16, which would be taking the dark piece that is farthest left in the third to bottom row and moving it one spot diagonally forward and to the right. Jumps are typically marked with an 'x,' so taking the same piece from the first example and jumping an opponent piece would result in 12x19.
Blocking in checkers is an important strategy in winning. It's useful both to frustrate the opponent and to delay any plans he starts to lay down. Blocking requires moving your pieces to locations on the board that prevent your opponent from jumping. The trick is in figuring out your opponent's plans -- not an easy feat by any means. Checkers is all about planning ahead, though, so it's a useful skill to learn.
As with any strategy, planning your potential moves in advance may be the best way to win a game. If you can predict what your opponent may be up to, you can learn to block or set traps for them. Traps can include things such as exploiting the forced capture rule, in which you sacrifice one of your own pieces to get to more of your opponent's, or a side route strategy, in which you block the chance for your opponent to jump you by hugging the side of the board.
There are thousands of possibilities and nearly as many strategies for playing a good game of checkers. Check out the next page for lots more information on playing and winning at checkers.
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Sources
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